Dwarves have lived on Khorvaire for as long as recorded history. Once living deep underground, they made their way to the surface of the Ironroot Mountains where they lived, each clan feuding against another one for some ancient slight until they were annexed by Karrnath and forced to set aside their differences. In the centuries since the dwarves of the Ironroot Mountains became an economic powerhouse, gaining a monopoly on banking across all of Khorvaire. As the banks of House Kundarak spread across the land so did the dwarven merchants until they could be found in every major city.


Short and stout, dwarves are well under 5 feet tall, although are so broad that they can weigh as much as a human standing nearly two feet taller. The complexion of a dwarf can range from light brown or a pale red to a deep tan or dark brown.

Dwarves from Breland

Dwarves have lived in Breland for centuries now, having completely adopted the Brelish ways of life, in particular the worship of Kol Korran. They can be found in all walks of life with many dwarves pressed into service for the army of Breland to help defend it’s borders. Many dwarves, thanks to their long lives, remember the start of the Last War and what was involved in the entirety of it’s century-long history. It is very rare that any dwarf served in the army for the entire time, more likely being injured early on or not joining the army until later on in the war, perhaps after their mercantile ventures failed.

Racial Traits for Dwarves

Ability Score Increase. Your Constitution score increases by 2; either your Strength or Wisdom score increases by 1.
Size. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades o f gray.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan’s tools o f your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Languages. Your start play knowing Dwarven and Common.


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