Eberron: Relics of War
Aasimars will occasionally appear amongst the people of Sharn, typically born to a woman who lives alone and has no husband. Seen as a blessing from the gods, much is expected of these babies, although many women will keep the divine conception nature of the child a secret in fear of the baby becoming misunderstood or used for political purposes.
Most Aasimar are born to a human mother, although could be of any race. Given the secretive nature often surrounding an aasimar their total variations aren’t known, although they typically resemble their mother’s race very strongly with golden or shock-white hair or pupils of silver or gold. In the high magic world of Eberron, these differences are memorable, but typically aren’t enough to cause someone to want to investigate an aasimar’s nature more closely. Many aasimar who make an effort to hide within the populace of their parent race are able to go by unnoticed.
Aasimar from Breland
Aasimar are extremely rare, but all of the documented sightings of them have been in Sharn and so are unlikely to be found anywhere else.
Aasimar Racial Traits
Use the following racial traits when making an aasimar.
Ability Score Increase. Your Wisdom increases by 1 and your Charisma score increases by 2.
Age. Aasimar mature at the same rate as humans but live a few years longer.
Alignment. Aasimar can be of any alignment.
Size. Aasimar are of the same proportions as their mother’s race and so almost always have a size of Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your celestial you have superior vision in dark and dim conditions. You can see in dim light up to 60 feet as if it was bright light, and in darkness as if it were dim light. You can’t discern colours in darkness, only shades of grey.
Celestial Resistance. You have resistance to necrotic and radiant damage.
Celestial Legacy. You know the light cantrip. Once you reach 3rd level, you can cast lesser restoration once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages. You can speak, read and write Common and Celestial.